If we find a chance in the future that would bring Lair to the audience which didn't get any access, that would be fantastic...I can't say anything quite yet, but there might be something in the works there. We might have a chance yet to bring those back to the table and hopefully, if that should happen, they would give the game a second chance.
Eggebrecht also acknowledged the fact that most gamers, as well as critics, did not take Lair's control system well, which led to an incredibly mixed reception. He did mention his own misgivings, however. "I hope that a lot of people realize that underlying the problem they had with the base control, there actually was a really good game there. That's at least what I think," said F5's president.
He also said that one lesson that they learned from Lair is that they should have released the game with different control schemes, especially if the main control scheme is something new and may take a while to get used to.
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