While much of the event's highlights will be taken up by speaker delegates Dylan Cuthbert of Q Games, Alec Holowka and Derek Yu of Bit Blot, Kyle Gray of Electronic Arts (together with Kyle Gabler of 2D Boy), and Tracy Fullerton of USC Interactive Media, a great majority of the event will revolve around the following panels and topics:
- Spreading Your Message As An Indie Developer - discussions on how to grab the attentions of the mainstream gamers
- Innovating In The Casual Market - discussions on how complicated games can attract casual gamers
- Contracting Vs. Indie: The Showdown - discussions on going independent versus grabbing contracts from other game studios
- Ninja Ways: An N Postmortem - a report on how N was delivered to consoles, complete with budget metrics and logistics
- Making Better Games: An Independent Game Manifesto - independent game developers of indie gaming hits share how indie games could be considered great
- An Indie Reality Check - a world retrospect opinion discussion on how the gaming industry sees the indie gaming scene
- The Web Game Renaissance - discussions on how web games can still be profitable and lucrative in the indie scene
- A Jonathan Blow Lecture
- Juggling Licensed, Original Indie Game Development - discussions on how indie game studios can manage the IP pool and allocate resources effectively
- Postmortem: Torpex's Schizoid
- Unique Knobs For Indie Games - discussions on the practice of in-house technology development as opposed to using middleware solutions
- The Indie Lifestyle - full-time independent game developers talk time management, development from home, and their lifestyle
Nenhum comentário:
Postar um comentário