According to Mr. Yamaoka, he wanted to make the Silent Hill movie like the game, audio-wise and not the other way round. Thus, he made use of interactive music similar to that of Konami's Silent Hill game for the PlayStation 1. Nevertheless, even Yamaoka admitted it's possible to "go deeper" than merely having the background music change depending on what's happening in the game.
Does that mean that Yamaoka will be implementing new stuff for Konami's Silent Hill 5 (PS3, Xbox 360)? Perhaps, as the following statement suggests:
Hmm, after all, the next one's going to be on a next-generation platform, so we'll utilize Dolby surround sound of course. We're trying to do some new things, but it's nothing like the type of interactivity I was just talking about. The music presentation could be more detailed.
At the end of the day, Mr. Yamaoka believes it's all about the interactivity. Since game music and sound composers are part of the creative team behind games like Silent Hill, Mr. Yamaoka thinks that they should be given the recognition they deserve.
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